In fine fashion, I neglected to update the site to include all of the readings assigned that are external to the Salen / Zimmerman text. To make things simple for the nonce, here are the two texts that I had intended you to read for this week. Look at them if you have time (they are both interesting, Jerz’s article for DHQ especially so).
Jerz, Dennis G. 2007. “Somewhere Nearby is Colossal Cave: Examining Will Crowther’s Original ‘Adventure’ in Code and in Kentucky.” PDF
Juul, Jesper. 2003. “Game, Play, World. Looking for the Heart of Gameness.” In Level Up: Digital Games Research Conference Proceedings, edited by Marinka Copier and Joost Raessens, 30-45. Utrecht: Utrecht University. PDF
I meant, additionally, to encourage you to experiment with a version of Crowther’s Colossal Cave. There are, unsurprisingly, myriad versions available. If you want a quick sense of content, but aren’t interested in seeing how the game was really played, take a look at this version. Rick Adams developed a nostalgic instance of the game for use in a promo for AMC TV’s quasi-historical series, Halt and Catch Fire. (As for the TV series? meh. Too much quasi, not enough historical.) And here is a later iteration (550-point version), available via DosBox and played in the browser, as part of the recent release of games to the Internet Archive.